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faction-brainstorming

8 factions

  • 12 tribes, 4 monuments, 4 geographies
  • some with soulstain-gaining activities
  • some with anti-soulstain abilities
  • some that grow population (own vs others?)
  • some that decrease population (own vs others?)
  • monuments and geographies shared between factions

Enslavers Nomads Hermits Farmers Traders Protectors Horde Wizards (pro magic) Barbarians (anti magic)

Faction Mechanics

  • Destroy opposing population, increase self population (Enslavers)
  • Destroy opposing population, gain resources (Warriors)
  • Nomad and trade (Caravaners)
  • Nomad and attack (Ninjas)
  • Gain resources per opposing population (Traders)
  • Gain resources per self population (Farmers)
  • Meta-manipulation: Extra tile selection? Generic, boardwise increasing/decreasing? (Forecasters)
  • Prevent resource and population destruction (Protectors)

Geographies

  • Cliffs - All adjacent tribes prevent 1 loss on each loss event
  • Savannah - All adjacent tribes increase any opposing tribe reduction by 1
  • Forest - On MW: if there are any adjacent tribes, add 1 mana to MW
  • Volcano - On MW: Each opposing tribe that reduces adjacent tribe population loses 2 population
  • Desert - On MW: Remove 2 population from each opposing tribe. Remove 1 population from each adjacent tribe.
  • Chasm - On MW: remove 1 population from each opposing tribe
  • Lake - On MW: Add 1 population to all adjacent tribes
  • River Delta - On MW: Each adjacent tribe increases 2 population. Each opposing tribe increases 1 population.

Monuments

  • Huge Piles of Rocks - On MW: if MW has 10 or more mana, you win the game
  • River of Life - On MW: if MW has 3 or more mana and the board has 6 or more tribes or a total population of 10 or more, you win the game
  • Array of Holy Statues - On MW: if you have 3 or more soulstain, you lose the game; if your opponent has 5 or more soulstain, you win the game
  • Circle of Convening Stones - On MW: if MW has 5 mana and there are two adjacent tribes or you have a total population of 5 or more, you win the game
  • Cliffs that Meet the Ocean - On MW: if MW has 3 mana and there are no opposing tribes, you win the game
  • Dark Forest - On MW: if MW has 2 or more mana and you have between 2 and 6 soulstain, you win the game; if MW has 3 or more mana and you have 7 or more soulstain, you lose the game
  • Divine Mountain -
  • Hole of Darkness - On MW: if MW has 10 or more

Counts

  • MW:
    • manalevel (increases per turn)
    • corruption (relates to soulstain)
    • initial manalevel
    • initial corruption
  • per player
    • Soulstain
    • next round tile pick count
  • per tribe
    • population
    • corruption
  • per wave
    • total population count increase
    • total population count decrease
    • total tribe elimination count
    • per player
      • population count increase
      • population count decrease
      • tribe elimination count

High/Medium/Low Mana tribes per mechanic

  • also monuments?
  • also geographies?
  • increase mana
  • decrease mana

Soulstain tribes per mechanic

  • give opposing tribes SS
  • remove SS from tribes