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Terms & Keywords

Tokens vs. Counters​

Counters are placed as the manawave progresses and typically consolidated into tokens at the end of a manawave.

Tokens persist across manawaves. They may be added or removed at the end of a manawave (typically via consolidation). They can also be used to indicate a state that can adjust how a tile will be procced during the manawave.

Game vs. Player vs. Tile​

Tokens and counters can be at the game world level (e.g. to indicate how the strength of the manawave), at the player level (to indicate something the player can control/allocate at the token placement phase), or at the tile level (to indicate allocations that are local to that playing piece).

🌊 - Manawave

Game Token Types​

  • Manawave Strength

Player​

Token Types​

  • ⚫ - Soulstain

Counter Types​

  • 👶 - population increase
  • 🗡 - sacrifice (populate decrease)
  • ⚔ - attack (damage/population destruction) counters
  • 🛡 - shield (damage prevention/defense) counters
  • nomad/movement counters?
  • nomade/movement direction indicators?

Tile​

Token Types​

  • 👥 - Population
  • (TBD) Annhilated - tribe tile with 0 population after end of MW

Counter Types​

  • 👶 - population increase
  • 🗡 - sacrifice (populate decrease)
  • ⚔ - attack (damage/population destruction) counters
  • 🛡 - shield (damage prevention/defense) counters
  • nomad/movement counters?
  • nomade/movement direction indicators?

Tile Relationships - Friendly Pieces​

  • adjacent/neighbor
  • towards MW
  • away from MW
  • to either side of tile
  • sourcewards (half of adjacent tiles facing towards mana source)
  • sinkwards (half of adjacent tiles facing towards mana sink)

Tile Relationships - Opposing Pieces​

  • opposing (surge channel and neighbor surge channels)
  • directly opposing (only same surge channel)
  • indirectly opposing (only neighbor surge channels)
  • indirectly sourcewards opposing
  • nearest opposing

Coordinates​

Manawave uses a coordinate system to refer to where pieces on the tile grid reside.

It includes the following components:

  • player side (OPT or OSB for port and starboard players, respectively)
  • rank, denoted by R followed by a number (to indicate which row of hex tiles it is on that player's side)
  • distance from source in the sinkwards direction, denoted by N followed by a number (half-steps are used to indicate tiles that are in between nexus points)

An example player side coordinate is OPT (R2, N2.5).