Increasers - Manawave Tiles
Increaser Monuments
Agora of Fertility
On MW:
- If MW has at least 5 mana and you have at least 4 population increase counters, you win the game.
- Add 1 increaser population after MW.
Hall of the People
On MW:
- If adjacent tribes have a total of at least 10 population and MW has at least 5 mana, you win the game.
- Add 1 increaser population after MW.
Temple of Blessings
On MW:
- If adjacent tribes have a total of at least 10 population and you have less soulstain than your opponent, you win the game.
- Add 1 increaser population after MW.
Increaser Geographies
Slaughter Valley
On MW:
- Each adjacent tribe adds population increases counters up to the min of:
- 2
- each 3 mana in MW (rounding up)
- Gain 1 soulstain.
Sheltered Harbor
On MW:
- Each adjacent tribe and opposing tribe adds 1 population increase counter up to the max of:
- 1
- each 3 population for that tribe
- If 3 or more populuation increase counters are added, gain 1 soulstain.
Increaser Tribes
Farmers
On MW:
- If population is at least equal to the number of adjacent tribes, add 1 population increase counter to each adjacent tribe.
Survivalists
On MW:
- Add 1 population increase counter to this tribe.
Foragers
On MW:
- If population is at least equal to the number of adjacent tribes, add 1 population increase counter to each adjacent tribe. Nomad
Druid Harvesters
On MW:
- If population is at least equal to the number of adjacent tribes, for each adjacent tribe, add population increase counters to the min of:
- each 2 population of this tribe (rounding up)
- each 3 mana in MW (rounding down)
Proselytizers
Add 1 population increase counter to this tribe for each adjacent tribe. For each 2 soulstain (rounding down) opponent has, add an additional population increase counter.